How I learned to love The Doomed and stop worrying about inches.

I have a lot of fun playing The Doomed (previously named GRIMLITE), a clever wargame currently designed by Chris McDowall (also author of Into the Odd and Electric Bastionland, if you don't know him stop to read this article and check his blog).

The (prototype) rules are free and are focused on playing teams of 3 to 7 unit seeking to complete some objectives before their opponents while a huge monster is throwing chaos into the fray. A proper release isn't yet available but should come eventually.

So it's more or less a commando mission doubled with a monster hunt, in a grimdark science fantasy setting (similar to a Warhammer 40.000 setting where you could create your own lore).

In short, what makes it (for my personal tastes) a better wargame than a lot of others I tested?

NO MEASUREMENT.

If your gunner can see its target, they can shoot at it (with -1 if it's concealed).

Your units can run as long as they don't encounter obstacles. Your units can climb as long as they can fit on the top of the obstacle, or hurdle on the other side.

The absence of measurement makes you use only pretty crowded battlefields (to avoid units rushing in one action anywhere they want), but that makes the game so much faster!

It is a game more focused on the narrative (Will your favorite warband member stay alive to fight another day? Will your leader accomplish some of their crazy goals?) than on winning the game against your opponent, so it may not be "competitive" enough for some players.

By the way, Chris McDowall also did some slick kitbashed miniatures for this game.

Anyway a modest contribution, here is a automated button to roll on the 2d6 Shock table (used when an standing unit is harmed).

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