"Why are you adventuring?"
La version francophone de cet article est disponible ici. / The french version of this article is available here.
A simple system to know what motivated a character to go adventuring:
- if your character is mainly a fighter (knight, barbarian ...):
Roll 1d6:
1-3: fame and glory
4-5: earning money
6: seeking knowledge
- If your character is mainly a rogue (thief, assassin ...):
Roll 1d6:
1-3: earning money
4-5: seeking knowledge
6: fame and glory
- if your character is mainly an erudite (wizard, explorer ...):
Roll 1d6:
1-3: seeking knowledge
4-5: fame and glory
6: earning money
- if your character is totally something else, or a mix of these backgrounds:
Roll 1d6:
1-2: seeking knowledge
3-4: fame and glory
5-6: earning money
NOTE: you can freely interpret and develop the result, especially about glory (Aknowledgement by the Wizard College? Make an impression on a rival?) or knowledge (Esoteric knowledges? Forgotten technique? Field-testing an experimental concoction?)
In a similar way, earning money can be just a mean to fulfill your real goal.
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